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Showing posts with label Zelda. Show all posts
Showing posts with label Zelda. Show all posts

Friday, 6 November 2015

Dolphin Build

Hi everyone,

A few people were asking which iteration of Dolphin I use to run my Skyward Sword texture pack.
I use Ishiiruka .357 . You can download it here : http://down.emucr.com/v3/6542625553252352

Report back if you still are unable to get the textures to load, I'm here to help as much as I can.
Be ready for texture pack updates too- lots of exciting stuff is coming in the next couple of weeks!


-Farontea

Friday, 21 August 2015

Farontea's Skyward Sword Texture Pack ~ Version 2.0

Hey guys!
At last... IT IS TIME! The next update for the texture pack is here, and the game is looking better than ever. This version includes a tonne of updated Skyloft textures, plus other general fixes and improvements I needed to do.


                                                BEFORE:
AFTER:
 
BEFORE:
AFTER:
 
BEFORE:
AFTER:
 
 
I'll leave the rest of Skyloft for you to discover for yourself ;)

DOWNLOADS:

RAW VERSION (Ultra High Res, performance intensive, 776MB)
http://www.mediafire.com/download/7c995ncgw1jd019/farontea_skywardtex_V2raw.zip

PERFORMANCE VERSION (High Res, low performance impact, 225MB)
http://www.mediafire.com/download/dapl4802ndzwzm6/farontea_skywardtex_V2performance.zip


HOW TO INSTALL:
-Unzip the farontea_skywardsword_1.0.zip file
-Paste its contents into your Documents/Dolphin Emulator/Load/Textures/SOUP01 file directory (Note:SOUP01 file is the PAL directory title. This file title will vary depending on the region of you Skyward Sword ISO file- SUSHi or SOUE01).
-Check the "Load Custom Textures" checkbox in your Dolphin Emulator graphics settings.



Keep in mind that the pack is still a work in progress and will be updated continuously over the coming months, so please check back to this blog every so often for future versions and patches.

Please enjoy, report any issues, and spread the word! 
~Farontea

Friday, 17 April 2015

Skyward Sword Texture Project ~ Introductions

SkywardSwordTexturePack With the apparent absence of any more Zelda goodness this year, I decided it was about time to attempt a playthrough of the entire series in chronological order in accordance with the official Zelda timeline.

As the timeline dictated, Skyward Sword was first on my list.  Having used Dolphin before (the Wii emulator which magically enhances the aging 480p Wii files to pretty much any resolution you want), dusting off my now yellowing Wii console was not an option for me. Plus, having just built my own video game ready PC, I now had the capability of running it actually smoothly.

Firstly, I just want to say - the game is absolutely stunning in HD.
My PC runs the game at a 2K resolution (Downsampled to 1080p) at full speed and I can honestly say that playing the game at this res changes my score of it from a 6/10 to a 9/10. It is just a much better experience (Yep, graphics whore confirmed. Sorry.)

Secondly...
Some of the textures were in desperate need of some work.
While the engine used in Skyward Sword has been cleverly designed in that it uses a painterly effect to mask over the less good textures, there are still lots which have not been saved by this effect. Muddy, blocky textures which bother my perfectionist soul more than they probably should.

And so...

I DECIDED TO FIX IT.

Starting with the blocky-A-F character textures.


Zelda skyward sword texture pack

                               No more blocky eyebrows and lifeless eyes.


 skyward sword texture pack

I also enhanced both Link and Zelda's starting outfits. The difference is quite subtle, but when viewing cutscenes they definitely look a lot sharper.

 
skyward sword texture pack
 
 
Skyward sword texture pack



More updates are on the way, I have been working on this for quite a while and so far I have 300 textures done and ready to go (I will continue to post these on this blog and, at some point, make them available for download).

If anyone is out there reading this (I can dream..) I would love to hear any suggestions on what to tackle next!


bye for today! :D